removed window size saving, not too happy with how it was implemented, and think it would be better off saving it for later, so i can get it right

This commit is contained in:
JHDev2006
2025-10-22 21:10:22 +01:00
parent b54c4b5913
commit a30e359f4e

View File

@@ -60,10 +60,11 @@ func frame_limit_changed(new_value := 0) -> void:
Settings.file.video.frame_limit = new_value
func set_window_size(value := []) -> void:
pass
# nabbup: Recenter resized window on launch
var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2
get_window().size = Vector2(value[0], value[1])
get_window().position = newpos
#var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2
#get_window().size = Vector2(value[0], value[1])
#get_window().position = newpos
func set_value(value_name := "", value = null) -> void:
{