From a30e359f4ec8a870e2dc93d7e0a899290ed236c9 Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Wed, 22 Oct 2025 21:10:22 +0100 Subject: [PATCH] removed window size saving, not too happy with how it was implemented, and think it would be better off saving it for later, so i can get it right --- Scripts/UI/WindowChanger.gd | 7 ++++--- 1 file changed, 4 insertions(+), 3 deletions(-) diff --git a/Scripts/UI/WindowChanger.gd b/Scripts/UI/WindowChanger.gd index a894ab8a..240b8eca 100644 --- a/Scripts/UI/WindowChanger.gd +++ b/Scripts/UI/WindowChanger.gd @@ -60,10 +60,11 @@ func frame_limit_changed(new_value := 0) -> void: Settings.file.video.frame_limit = new_value func set_window_size(value := []) -> void: + pass # nabbup: Recenter resized window on launch - var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2 - get_window().size = Vector2(value[0], value[1]) - get_window().position = newpos + #var newpos = get_window().position - Vector2i((value[0]-get_window().size.x), (value[1]-get_window().size.y))/2 + #get_window().size = Vector2(value[0], value[1]) + #get_window().position = newpos func set_value(value_name := "", value = null) -> void: {