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Merge pull request #395 from KirbyKid256/pulls/pose-at-door
All-Stars Pose at Level End
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@@ -39,6 +39,19 @@ func _process(_delta: float) -> void:
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if get_node_or_null("Wall") != null:
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%Wall.visible = show_walls
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func _physics_process(_delta: float) -> void:
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for i: Player in get_tree().get_nodes_in_group("Players"):
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if not i.sprite.sprite_frames.has_animation("PoseDoor"): i.can_pose = false; continue
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if i.can_pose and i.global_position >= global_position and i.sprite.sprite_frames.has_animation("PoseDoor"):
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i.is_posing = true; i.can_pose = false
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i.global_position = global_position
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i.play_animation("PoseDoor")
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i.sprite.animation_finished.connect(on_pose_finished.bind(i))
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i.sprite.animation_looped.connect(on_pose_finished.bind(i))
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func on_pose_finished(player: Player) -> void:
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player.is_posing = false
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func on_music_finished() -> void:
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do_sequence()
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