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fixed resource pack template creation not saving wavs properly
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@@ -26,6 +26,8 @@ func create_template() -> void:
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var resource = load(i)
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if resource is Texture:
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resource.get_image().save_png(destination)
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elif resource is AudioStreamWAV:
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resource.save_to_wav(destination)
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elif resource is AudioStream:
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var file = FileAccess.open(destination, FileAccess.WRITE)
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file.store_buffer(resource.data)
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