fixed resource pack template creation not saving wavs properly

This commit is contained in:
JHDev2006
2025-09-19 18:23:25 +01:00
parent f18d2e3575
commit 942609ed2a

View File

@@ -26,6 +26,8 @@ func create_template() -> void:
var resource = load(i) var resource = load(i)
if resource is Texture: if resource is Texture:
resource.get_image().save_png(destination) resource.get_image().save_png(destination)
elif resource is AudioStreamWAV:
resource.save_to_wav(destination)
elif resource is AudioStream: elif resource is AudioStream:
var file = FileAccess.open(destination, FileAccess.WRITE) var file = FileAccess.open(destination, FileAccess.WRITE)
file.store_buffer(resource.data) file.store_buffer(resource.data)