fixed bob omb explosions AGAIN

This commit is contained in:
JHDev2006
2025-09-29 20:40:46 +01:00
parent 6fb271e5aa
commit 9311424f55
2 changed files with 2 additions and 2 deletions

View File

@@ -258,7 +258,7 @@ metadata/_custom_type_script = "uid://caq1qiwmy0mox"
[node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")] [node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")]
script = ExtResource("4_dvv3e") script = ExtResource("4_dvv3e")
node_to_affect = NodePath("") node_to_affect = NodePath("..")
property_name = "sprite_frames" property_name = "sprite_frames"
resource_json = ExtResource("5_hjivi") resource_json = ExtResource("5_hjivi")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik" metadata/_custom_type_script = "uid://cbal8ms2oe1ik"

View File

@@ -684,7 +684,7 @@ func power_up_animation(new_power_state := "") -> void:
if Settings.file.visuals.transform_style == 0: if Settings.file.visuals.transform_style == 0:
sprite.speed_scale = 3 sprite.speed_scale = 3
sprite.play("Grow") sprite.play("Grow")
var rainbow = new_power_state != "Big" var rainbow = new_power_state != "Big" and (power_state.state_name != "Big" and new_power_state != "Small")
if rainbow: if rainbow:
transforming = true transforming = true
sprite.material.set_shader_parameter("enabled", true) sprite.material.set_shader_parameter("enabled", true)