From 9311424f552c317990c5d39c979eb0523c3e94b5 Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Mon, 29 Sep 2025 20:40:46 +0100 Subject: [PATCH] fixed bob omb explosions AGAIN --- Scenes/Prefabs/Entities/Explosion.tscn | 2 +- Scripts/Classes/Entities/Player.gd | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Scenes/Prefabs/Entities/Explosion.tscn b/Scenes/Prefabs/Entities/Explosion.tscn index 7b2332d..e0da069 100644 --- a/Scenes/Prefabs/Entities/Explosion.tscn +++ b/Scenes/Prefabs/Entities/Explosion.tscn @@ -258,7 +258,7 @@ metadata/_custom_type_script = "uid://caq1qiwmy0mox" [node name="ResourceSetterNew" type="Node" parent="Sprite" node_paths=PackedStringArray("node_to_affect")] script = ExtResource("4_dvv3e") -node_to_affect = NodePath("") +node_to_affect = NodePath("..") property_name = "sprite_frames" resource_json = ExtResource("5_hjivi") metadata/_custom_type_script = "uid://cbal8ms2oe1ik" diff --git a/Scripts/Classes/Entities/Player.gd b/Scripts/Classes/Entities/Player.gd index 356feb7..86d77f4 100644 --- a/Scripts/Classes/Entities/Player.gd +++ b/Scripts/Classes/Entities/Player.gd @@ -684,7 +684,7 @@ func power_up_animation(new_power_state := "") -> void: if Settings.file.visuals.transform_style == 0: sprite.speed_scale = 3 sprite.play("Grow") - var rainbow = new_power_state != "Big" + var rainbow = new_power_state != "Big" and (power_state.state_name != "Big" and new_power_state != "Small") if rainbow: transforming = true sprite.material.set_shader_parameter("enabled", true)