mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
shell kick scoring changes, duplicate 10k fix
This commit is contained in:
@@ -15,7 +15,7 @@ var can_kick := false
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var player: Player = null
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var player: Player = null
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const COMBO_VALS := [500, 800, 1000, 2000, 4000, 5000, 8000, null]
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const COMBO_VALS := [100, 200, 400, 500, 800, 1000, 2000, 4000, 5000, 8000, null]
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var wake_meter := 0.0 ## SMB1R IS WOKE
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var wake_meter := 0.0 ## SMB1R IS WOKE
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@@ -40,7 +40,7 @@ func on_player_stomped_on(stomped_player: Player) -> void:
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return
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return
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if not moving:
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if not moving:
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direction = sign(global_position.x - stomped_player.global_position.x)
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direction = sign(global_position.x - stomped_player.global_position.x)
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kick()
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kick(stomped_player)
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else:
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else:
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DiscoLevel.combo_meter += 10
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DiscoLevel.combo_meter += 10
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moving = false
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moving = false
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@@ -59,18 +59,41 @@ func on_player_hit(hit_player: Player) -> void:
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return
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return
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if not moving:
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if not moving:
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direction = sign(global_position.x - hit_player.global_position.x )
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direction = sign(global_position.x - hit_player.global_position.x )
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kick()
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kick(hit_player)
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else:
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else:
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hit_player.damage()
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hit_player.damage()
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func award_score(award_level: int) -> void:
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if award_level >= 10:
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if Global.current_game_mode == Global.GameMode.CHALLENGE or Settings.file.difficulty.inf_lives:
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$ScoreNoteSpawner.spawn_note(10000)
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else:
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AudioManager.play_global_sfx("1_up")
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Global.lives += 1
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$ScoreNoteSpawner.spawn_one_up_note()
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else:
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$ScoreNoteSpawner.spawn_note(COMBO_VALS[award_level])
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func get_kick_award(hit_player: Player) -> int:
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var award_level = hit_player.stomp_combo + 2
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if wake_meter > 6.96:
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award_level = 9
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elif wake_meter > 6.75:
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award_level = 5
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elif wake_meter > 6.25:
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award_level = 3
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if award_level > 10:
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award_level = 10
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return award_level
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func kick() -> void:
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func kick(hit_player: Player) -> void:
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update_hitbox()
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update_hitbox()
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DiscoLevel.combo_meter += 25
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DiscoLevel.combo_meter += 25
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moving = true
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moving = true
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if can_air_kick:
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if can_air_kick:
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$ScoreNoteSpawner.spawn_note(8000)
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$ScoreNoteSpawner.spawn_note(8000)
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else:
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else:
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$ScoreNoteSpawner.spawn_note(400)
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award_score(get_kick_award(hit_player))
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AudioManager.play_sfx("kick", global_position)
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AudioManager.play_sfx("kick", global_position)
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func _physics_process(delta: float) -> void:
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func _physics_process(delta: float) -> void:
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@@ -105,16 +128,8 @@ func handle_block_collision() -> void:
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i.shell_block_hit.emit(self)
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i.shell_block_hit.emit(self)
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func add_combo() -> void:
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func add_combo() -> void:
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if combo >= 7:
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award_score(combo + 3)
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if Global.current_game_mode == Global.GameMode.CHALLENGE or Settings.file.difficulty.inf_lives:
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if combo < 7:
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Global.score += 10000
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$ScoreNoteSpawner.spawn_note(10000)
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else:
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AudioManager.play_global_sfx("1_up")
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Global.lives += 1
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$ScoreNoteSpawner.spawn_one_up_note()
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else:
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$ScoreNoteSpawner.spawn_note(COMBO_VALS[combo])
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combo += 1
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combo += 1
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func update_hitbox() -> void:
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func update_hitbox() -> void:
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