mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
Fixed LSS level loading, actually working
This commit is contained in:
@@ -70,11 +70,11 @@ func level_downloaded(result: int, response_code: int, headers: PackedStringArra
|
||||
var json = JSON.parse_string(string)
|
||||
var file = FileAccess.open("user://custom_levels/downloaded/" + level_id + ".lvl", FileAccess.WRITE)
|
||||
var data = null
|
||||
if json.levelData is Array:
|
||||
data = get_json_from_bytes(json.levelData)
|
||||
if json.levelData.data is Array:
|
||||
data = get_json_from_bytes(json.levelData.data)
|
||||
else:
|
||||
data = json.levelData
|
||||
file.store_string(JSON.stringify(data))
|
||||
file.store_string(JSON.stringify(str_to_var(data)))
|
||||
file.close()
|
||||
%Download.hide()
|
||||
%OnlinePlay.show()
|
||||
@@ -82,7 +82,11 @@ func level_downloaded(result: int, response_code: int, headers: PackedStringArra
|
||||
|
||||
func play_level() -> void:
|
||||
var file_path := "user://custom_levels/downloaded/" + level_id + ".lvl"
|
||||
LevelEditor.level_file = JSON.parse_string(FileAccess.open(file_path, FileAccess.READ).get_as_text())
|
||||
var file = JSON.parse_string(FileAccess.open(file_path, FileAccess.READ).get_as_text())
|
||||
LevelEditor.level_file = file
|
||||
var info = file["Info"]
|
||||
LevelEditor.level_author = info["Author"]
|
||||
LevelEditor.level_name = info["Name"]
|
||||
level_play.emit()
|
||||
|
||||
func get_json_from_bytes(json := []) -> String:
|
||||
|
Reference in New Issue
Block a user