mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
94 lines
3.1 KiB
GDScript
94 lines
3.1 KiB
GDScript
extends VBoxContainer
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signal closed
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const LEVEL_INFO_URL := "https://levelsharesquare.com/api/levels/"
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var level_id := ""
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var has_downloaded := false
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signal level_play
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func _ready() -> void:
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set_process(false)
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func open(container: OnlineLevelContainer) -> void:
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has_downloaded = FileAccess.file_exists("user://custom_levels/downloaded/" + container.level_id + ".lvl")
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show()
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%Download.text = "DOWNLOAD"
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if has_downloaded:
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%OnlinePlay.grab_focus()
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else:
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%Download.grab_focus()
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setup_visuals(container)
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level_id = container.level_id
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await get_tree().physics_frame
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set_process(true)
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func setup_visuals(container: OnlineLevelContainer) -> void:
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$Panel/AutoScrollContainer.scroll_pos = 0
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$Panel/AutoScrollContainer.move_direction = -1
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%LSSDescription.text = "Fetching Description..."
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%SelectedOnlineLevel.level_name = container.level_name
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%SelectedOnlineLevel.level_author = container.level_author
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%SelectedOnlineLevel.level_id = container.level_id
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%SelectedOnlineLevel.thumbnail_url = container.thumbnail_url
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%SelectedOnlineLevel.level_thumbnail = container.level_thumbnail
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%SelectedOnlineLevel.difficulty = container.difficulty
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%SelectedOnlineLevel.setup_visuals()
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$Description.request(LEVEL_INFO_URL + container.level_id)
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%Download.visible = not has_downloaded
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%OnlinePlay.visible = has_downloaded
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func _process(_delta: float) -> void:
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if Input.is_action_just_pressed("ui_back"):
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close()
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func close() -> void:
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hide()
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closed.emit()
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set_process(false)
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func download_level() -> void:
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DirAccess.make_dir_recursive_absolute("user://custom_levels/downloaded")
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var url = "https://levelsharesquare.com/api/levels/" + level_id + "/code"
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print(url)
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$DownloadLevel.request(url, [], HTTPClient.METHOD_GET)
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%Download.text = "DOWNLOADING..."
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func open_lss() -> void:
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OS.shell_open("https://levelsharesquare.com/levels/" + str(level_id))
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func on_request_completed(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
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var string = body.get_string_from_utf8()
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var json = JSON.parse_string(string)
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%LSSDescription.text = Global.sanitize_string(json["level"]["description"])
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func level_downloaded(result: int, response_code: int, headers: PackedStringArray, body: PackedByteArray) -> void:
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var string = body.get_string_from_utf8()
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var json = JSON.parse_string(string)
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var file = FileAccess.open("user://custom_levels/downloaded/" + level_id + ".lvl", FileAccess.WRITE)
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var data = null
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if json.levelData.data is Array:
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data = get_json_from_bytes(json.levelData.data)
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else:
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data = json.levelData
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file.store_string(JSON.stringify(str_to_var(data)))
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file.close()
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%Download.hide()
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%OnlinePlay.show()
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%OnlinePlay.grab_focus()
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func play_level() -> void:
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var file_path := "user://custom_levels/downloaded/" + level_id + ".lvl"
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var file = JSON.parse_string(FileAccess.open(file_path, FileAccess.READ).get_as_text())
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LevelEditor.level_file = file
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var info = file["Info"]
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LevelEditor.level_author = info["Author"]
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LevelEditor.level_name = info["Name"]
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level_play.emit()
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func get_json_from_bytes(json := []) -> String:
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return PackedByteArray(json).get_string_from_ascii()
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