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bloopers now face the direction they travel in
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@@ -17,6 +17,9 @@ func rise_tween() -> void:
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can_rise = false
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var tween = create_tween().set_trans(Tween.TRANS_CUBIC)
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var dir = sign(target_player.global_position.x - global_position.x)
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if dir != 0:
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direction = dir
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$Sprite.scale.x = direction
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var target_position := Vector2(32 * dir, -32)
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var final_position = global_position + target_position
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var top_point = -176
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