From 799f09afbd04d92956d8ca9e996c1eb268997ddf Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Fri, 24 Oct 2025 11:45:10 +0100 Subject: [PATCH] bloopers now face the direction they travel in --- Scripts/Classes/Entities/Enemies/Blooper.gd | 3 +++ 1 file changed, 3 insertions(+) diff --git a/Scripts/Classes/Entities/Enemies/Blooper.gd b/Scripts/Classes/Entities/Enemies/Blooper.gd index d013885a..a81ba325 100644 --- a/Scripts/Classes/Entities/Enemies/Blooper.gd +++ b/Scripts/Classes/Entities/Enemies/Blooper.gd @@ -17,6 +17,9 @@ func rise_tween() -> void: can_rise = false var tween = create_tween().set_trans(Tween.TRANS_CUBIC) var dir = sign(target_player.global_position.x - global_position.x) + if dir != 0: + direction = dir + $Sprite.scale.x = direction var target_position := Vector2(32 * dir, -32) var final_position = global_position + target_position var top_point = -176