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fixed a bug where reopening the custom level menu after playing a custom level from the lss browser would cause a crash
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@@ -46,6 +46,7 @@ func _ready() -> void:
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%LevelList.close()
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func clear_saved_stuff() -> void:
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last_played_container = null
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%LSSLevelInfo.saved_stuff.clear()
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saved_search_values = [-1, -1, -1]
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%LSSBrowser.number_of_pages = -1
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