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Update LevelEditor.gd
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@@ -131,6 +131,8 @@ func _ready() -> void:
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$Info.hide()
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$Info.hide()
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%Grid.hide()
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%Grid.hide()
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play_level()
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play_level()
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_physics_process(0)
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set_physics_process(false)
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for i in [$TileMenu]:
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for i in [$TileMenu]:
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i.queue_free()
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i.queue_free()
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else:
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else:
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