mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
fixed fonts being loaded using shitty fuckass uids
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@@ -190,11 +190,12 @@ func apply_properties(properties := {}) -> void:
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obj.set(p, properties[i])
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obj.set(p, properties[i])
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continue
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continue
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func get_variation_json(json := {}) -> Dictionary:
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func get_variation_json(json := {}) -> Dictionary:
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var level_theme = Global.level_theme
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var level_theme = Global.level_theme
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if force_properties.has("Theme"):
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if force_properties.has("Theme"):
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level_theme = force_properties.Theme
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level_theme = force_properties.Theme
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for i in json.keys().filter(func(key): return key.contains("config:")):
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for i in json.keys().filter(func(key): return key.contains("config:")):
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get_config_file(current_resource_pack)
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get_config_file(current_resource_pack)
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if config_to_use != {}:
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if config_to_use != {}:
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@@ -464,7 +464,7 @@ func check_completionist_achievement() -> void:
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if achievements.count("0") == 1:
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if achievements.count("0") == 1:
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unlock_achievement(AchievementID.COMPLETIONIST)
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unlock_achievement(AchievementID.COMPLETIONIST)
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const FONT = preload("uid://cd221873lbtj1")
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const FONT = preload("res://Assets/Sprites/UI/Font.fnt")
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func sanitize_string(string := "") -> String:
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func sanitize_string(string := "") -> String:
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string = string.to_upper()
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string = string.to_upper()
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@@ -6,8 +6,8 @@ var score_font: FontFile = null
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var ga_font: Resource = null
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var ga_font: Resource = null
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var jp_font: Resource = null
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var jp_font: Resource = null
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var FONT_MAIN = preload("uid://bl7sbw4nx3l1t")
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var FONT_MAIN = preload("res://Resources/ThemedResources/FontMain.tres")
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var SCORE_FONT = preload("uid://cflgloiossd8a")
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var SCORE_FONT = preload("res://Resources/ThemedResources/ScoreFont.tres")
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static var current_font: Font = null
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static var current_font: Font = null
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@@ -4,7 +4,7 @@ extends Node
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const valid_chars := "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-*!.^/+:,'()?_;<> \n"
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const valid_chars := "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-*!.^/+:,'()?_;<> \n"
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@export var node_to_validate: Control = null
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@export var node_to_validate: Control = null
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const FONT = preload("uid://cd221873lbtj1")
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const FONT = preload("res://Assets/Sprites/UI/Font.fnt")
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signal text_validated(new_text: String)
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signal text_validated(new_text: String)
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func validate_text() -> void:
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func validate_text() -> void:
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