diff --git a/Scripts/Classes/Components/ResourceSetterNew.gd b/Scripts/Classes/Components/ResourceSetterNew.gd index 3c746e6..19d33f1 100644 --- a/Scripts/Classes/Components/ResourceSetterNew.gd +++ b/Scripts/Classes/Components/ResourceSetterNew.gd @@ -190,11 +190,12 @@ func apply_properties(properties := {}) -> void: obj.set(p, properties[i]) continue + + func get_variation_json(json := {}) -> Dictionary: var level_theme = Global.level_theme if force_properties.has("Theme"): level_theme = force_properties.Theme - for i in json.keys().filter(func(key): return key.contains("config:")): get_config_file(current_resource_pack) if config_to_use != {}: diff --git a/Scripts/Classes/Singletons/Global.gd b/Scripts/Classes/Singletons/Global.gd index 7515562..4f9fbb5 100644 --- a/Scripts/Classes/Singletons/Global.gd +++ b/Scripts/Classes/Singletons/Global.gd @@ -464,7 +464,7 @@ func check_completionist_achievement() -> void: if achievements.count("0") == 1: unlock_achievement(AchievementID.COMPLETIONIST) -const FONT = preload("uid://cd221873lbtj1") +const FONT = preload("res://Assets/Sprites/UI/Font.fnt") func sanitize_string(string := "") -> String: string = string.to_upper() diff --git a/Scripts/Parts/FontUpdater.gd b/Scripts/Parts/FontUpdater.gd index 297ef3d..1494275 100644 --- a/Scripts/Parts/FontUpdater.gd +++ b/Scripts/Parts/FontUpdater.gd @@ -6,8 +6,8 @@ var score_font: FontFile = null var ga_font: Resource = null var jp_font: Resource = null -var FONT_MAIN = preload("uid://bl7sbw4nx3l1t") -var SCORE_FONT = preload("uid://cflgloiossd8a") +var FONT_MAIN = preload("res://Resources/ThemedResources/FontMain.tres") +var SCORE_FONT = preload("res://Resources/ThemedResources/ScoreFont.tres") static var current_font: Font = null diff --git a/Scripts/UI/TextValidator.gd b/Scripts/UI/TextValidator.gd index db362e1..5987f3b 100644 --- a/Scripts/UI/TextValidator.gd +++ b/Scripts/UI/TextValidator.gd @@ -4,7 +4,7 @@ extends Node const valid_chars := "ABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789-*!.^/+:,'()?_;<> \n" @export var node_to_validate: Control = null -const FONT = preload("uid://cd221873lbtj1") +const FONT = preload("res://Assets/Sprites/UI/Font.fnt") signal text_validated(new_text: String) func validate_text() -> void: