This commit is contained in:
JHDev2006
2025-10-19 21:31:11 +01:00
7 changed files with 11 additions and 11 deletions

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@@ -698,12 +698,13 @@ func set_power_state_frame() -> void:
can_bump_fly = %Sprite.sprite_frames.has_animation("FlyBump")
can_kick_anim = %Sprite.sprite_frames.has_animation("Kick")
func get_power_up(power_name := "") -> void:
func get_power_up(power_name := "", give_points := true) -> void:
if is_dead:
return
Global.score += 1000
DiscoLevel.combo_amount += 1
score_note_spawner.spawn_note(1000)
if give_points:
Global.score += 1000
DiscoLevel.combo_amount += 1
score_note_spawner.spawn_note(1000)
AudioManager.play_sfx("power_up", global_position)
if Settings.file.difficulty.damage_style == 0 and power_state.state_name != power_name:
if power_name != "Big" and power_state.state_name != "Big":