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Merge branch 'main' of https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public
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@@ -698,12 +698,13 @@ func set_power_state_frame() -> void:
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can_bump_fly = %Sprite.sprite_frames.has_animation("FlyBump")
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can_kick_anim = %Sprite.sprite_frames.has_animation("Kick")
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func get_power_up(power_name := "") -> void:
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func get_power_up(power_name := "", give_points := true) -> void:
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if is_dead:
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return
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Global.score += 1000
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DiscoLevel.combo_amount += 1
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score_note_spawner.spawn_note(1000)
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if give_points:
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Global.score += 1000
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DiscoLevel.combo_amount += 1
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score_note_spawner.spawn_note(1000)
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AudioManager.play_sfx("power_up", global_position)
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if Settings.file.difficulty.damage_style == 0 and power_state.state_name != power_name:
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if power_name != "Big" and power_state.state_name != "Big":
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