window size now gets saved

This commit is contained in:
JHDev2006
2025-10-16 18:18:25 +01:00
parent 0d2f0a0187
commit 610cd4594a
2 changed files with 11 additions and 1 deletions

View File

@@ -10,6 +10,7 @@ var file := {
"visuals": 0, "visuals": 0,
"hud_size": 0, "hud_size": 0,
"frame_limit" : 0, "frame_limit" : 0,
"window_size": [256, 240]
}, },
"audio": { "audio": {
"master": 10, "master": 10,
@@ -94,6 +95,11 @@ func _enter_tree() -> void:
await get_tree().physics_frame await get_tree().physics_frame
apply_settings() apply_settings()
TranslationServer.set_locale(Settings.file.game.lang) TranslationServer.set_locale(Settings.file.game.lang)
get_window().size_changed.connect(update_window_size)
func update_window_size() -> void:
var window_size = get_window().size
Settings.file.video.window_size = [window_size.x, window_size.y]
func save_settings() -> void: func save_settings() -> void:
var cfg_file = ConfigFile.new() var cfg_file = ConfigFile.new()

View File

@@ -59,7 +59,10 @@ func frame_limit_changed(new_value := 0) -> void:
Engine.max_fps = new_framerate Engine.max_fps = new_framerate
Settings.file.video.frame_limit = new_value Settings.file.video.frame_limit = new_value
func set_value(value_name := "", value := 0) -> void: func set_window_size(value := []) -> void:
get_window().size = Vector2(value[0], value[1])
func set_value(value_name := "", value = null) -> void:
{ {
"mode": window_mode_changed, "mode": window_mode_changed,
"size": window_size_changed, "size": window_size_changed,
@@ -71,4 +74,5 @@ func set_value(value_name := "", value := 0) -> void:
"hud_size": hud_style_changed, "hud_size": hud_style_changed,
"hud_style": hud_style_changed, "hud_style": hud_style_changed,
"frame_limit": frame_limit_changed, "frame_limit": frame_limit_changed,
"window_size": set_window_size
}[value_name].call(value) }[value_name].call(value)