Use CPUParticles2D for coin sparkle (#444)

This commit is contained in:
Jeod
2025-09-29 06:44:45 -04:00
committed by GitHub
parent f213f72ba0
commit 5819dee966

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@@ -10,15 +10,7 @@ particles_anim_h_frames = 8
particles_anim_v_frames = 1 particles_anim_v_frames = 1
particles_anim_loop = false particles_anim_loop = false
[sub_resource type="ParticleProcessMaterial" id="ParticleProcessMaterial_wdqt2"] [node name="CoinSparkle" type="CPUParticles2D"]
particle_flag_disable_z = true
emission_shape = 1
emission_sphere_radius = 16.0
gravity = Vector3(0, 0, 0)
anim_speed_min = 2.0
anim_speed_max = 2.0
[node name="CoinSparkle" type="GPUParticles2D"]
material = SubResource("CanvasItemMaterial_0guw6") material = SubResource("CanvasItemMaterial_0guw6")
emitting = false emitting = false
amount = 3 amount = 3
@@ -26,9 +18,12 @@ texture = ExtResource("1_4p5kk")
lifetime = 0.5 lifetime = 0.5
one_shot = true one_shot = true
explosiveness = 0.7 explosiveness = 0.7
interpolate = false
fract_delta = false fract_delta = false
process_material = SubResource("ParticleProcessMaterial_wdqt2") emission_shape = 1
emission_sphere_radius = 16.0
gravity = Vector2(0, 0)
anim_speed_min = 2.0
anim_speed_max = 2.0
[node name="ResourceSetterNew" type="Node" parent="." node_paths=PackedStringArray("node_to_affect", "property_node")] [node name="ResourceSetterNew" type="Node" parent="." node_paths=PackedStringArray("node_to_affect", "property_node")]
script = ExtResource("2_wdqt2") script = ExtResource("2_wdqt2")