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Change 1-up flagpole to replace the 5000 point bonus (#550)
* Change 1-up flagpole to replace the 5000 point bonus * Also no 1-ups in you vs boo * Update EndFlagpole.gd * Style * Update EndFlagpole.tscn
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@@ -85,9 +85,13 @@ func do_lost_levels_firework_check() -> void:
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else:
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await show_fireworks(3)
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if Global.coins % 11 == 0:
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spawn_one_up_note()
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AudioManager.play_sfx("1_up", global_position)
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Global.lives += 1
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if [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) or Settings.file.difficulty.inf_lives:
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Global.score += 2000
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$ScoreNoteSpawner.spawn_note(2000)
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else:
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Global.lives += 1
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spawn_one_up_note()
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const ONE_UP_NOTE = preload("uid://dopxwjj37gu0l")
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@@ -6,17 +6,10 @@ signal player_reached
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signal sequence_begin
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func _ready() -> void:
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if Settings.file.difficulty.flagpole_lives == 0:
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print(Settings.file.difficulty)
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$Top.queue_free()
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player:
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player_touch(area.owner)
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func player_touch(player: Player) -> void:
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player_reached.emit()
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if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
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@@ -50,10 +43,10 @@ func give_points(player: Player) -> void:
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var value = clamp(int(lerp(0, 4, (player.global_position.y / -144))), 0, 4)
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var nearest_value = FLAG_POINTS[value]
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$Score.text = str(nearest_value)
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Global.score += nearest_value
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$Score/Animation2.play("ScoreRise")
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func on_player_entered(player: Player) -> void:
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player_touch(player)
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Global.lives += 1
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AudioManager.play_sfx("1_up", global_position)
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if nearest_value == 5000 and Settings.file.difficulty.flagpole_lives and not [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) and not Settings.file.difficulty.inf_lives:
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AudioManager.play_sfx("1_up", global_position)
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Global.lives += 1
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$ScoreNoteSpawner.spawn_one_up_note()
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else:
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Global.score += nearest_value
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$Score/Animation2.play("ScoreRise")
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