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Change 1-up flagpole to replace the 5000 point bonus (#550)
* Change 1-up flagpole to replace the 5000 point bonus * Also no 1-ups in you vs boo * Update EndFlagpole.gd * Style * Update EndFlagpole.tscn
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568d45ee31
@@ -18,10 +18,10 @@ func on_area_entered(area: Area2D) -> void:
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func give_life(_player: Player) -> void:
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DiscoLevel.combo_amount += 1
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AudioManager.play_sfx("1_up", global_position)
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if Global.current_game_mode == Global.GameMode.CHALLENGE or Settings.file.difficulty.inf_lives:
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if [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) or Settings.file.difficulty.inf_lives:
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Global.score += 2000
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$ScoreNoteSpawner.spawn_note(2000)
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else:
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$ScoreNoteSpawner.spawn_one_up_note()
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Global.lives += 1
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$ScoreNoteSpawner.spawn_one_up_note()
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queue_free()
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@@ -445,7 +445,7 @@ func enemy_bounce_off(add_combo := true, award_score := true) -> void:
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func add_stomp_combo(award_score := true) -> void:
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if stomp_combo >= 10:
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if award_score:
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if Global.current_game_mode == Global.GameMode.CHALLENGE or Settings.file.difficulty.inf_lives:
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if [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_gamemode) or Settings.file.difficulty.inf_lives:
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Global.score += 10000
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score_note_spawner.spawn_note(10000)
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else:
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@@ -67,7 +67,7 @@ func on_player_hit(hit_player: Player) -> void:
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func award_score(award_level: int) -> void:
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if award_level >= 10:
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if Global.current_game_mode == Global.GameMode.CHALLENGE or Settings.file.difficulty.inf_lives:
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if [Global.GameMode.CHALLENGE, Global.GameMode.BOO_RACE].has(Global.current_game_mode) or Settings.file.difficulty.inf_lives:
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$ScoreNoteSpawner.spawn_note(10000)
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else:
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AudioManager.play_global_sfx("1_up")
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