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Some Fake Bowser Fixes (#635)
This PR fixes the issues mentioned in #557 with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
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@@ -11,3 +11,6 @@ resource_json = ExtResource("2_qcxx5")
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[node name="ResourceSetterNew" parent="SpriteScaleJoint/DeathSprite" index="0"]
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resource_json = ExtResource("2_qcxx5")
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[node name="GibSpawner" parent="." index="8" node_paths=PackedStringArray("visuals")]
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visuals = NodePath("../SpriteScaleJoint/DeathSprite")
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