Files
Super-Mario-Bros.-Remastere…/Scenes/Prefabs/Entities/Enemies/BowsersBro.tscn
KirbyKidJ 50da5f62f3 Some Fake Bowser Fixes (#635)
This PR fixes the issues mentioned in #557   with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
2025-10-20 09:43:34 +01:00

17 lines
741 B
Plaintext

[gd_scene load_steps=3 format=3 uid="uid://bjysym6bhxljv"]
[ext_resource type="PackedScene" uid="uid://pfhvflypjq6y" path="res://Scenes/Prefabs/Entities/Enemies/TrueBowser.tscn" id="1_qcxx5"]
[ext_resource type="JSON" path="res://Assets/Sprites/Enemies/BowsersBro.json" id="2_qcxx5"]
[node name="BowsersBro" instance=ExtResource("1_qcxx5")]
music_enabled = false
[node name="ResourceSetterNew" parent="SpriteScaleJoint/Sprite" index="2"]
resource_json = ExtResource("2_qcxx5")
[node name="ResourceSetterNew" parent="SpriteScaleJoint/DeathSprite" index="0"]
resource_json = ExtResource("2_qcxx5")
[node name="GibSpawner" parent="." index="8" node_paths=PackedStringArray("visuals")]
visuals = NodePath("../SpriteScaleJoint/DeathSprite")