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This PR fixes the issues mentioned in #557 with Fake and Real Bowsers. Also for fun, I got the Bowser fall SFX to work when you kill a REAL Bowser or Bowser Bro by moving it outside of Bowser before they were freed from the scene.
17 lines
741 B
Plaintext
17 lines
741 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://bjysym6bhxljv"]
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[ext_resource type="PackedScene" uid="uid://pfhvflypjq6y" path="res://Scenes/Prefabs/Entities/Enemies/TrueBowser.tscn" id="1_qcxx5"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Enemies/BowsersBro.json" id="2_qcxx5"]
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[node name="BowsersBro" instance=ExtResource("1_qcxx5")]
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music_enabled = false
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[node name="ResourceSetterNew" parent="SpriteScaleJoint/Sprite" index="2"]
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resource_json = ExtResource("2_qcxx5")
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[node name="ResourceSetterNew" parent="SpriteScaleJoint/DeathSprite" index="0"]
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resource_json = ExtResource("2_qcxx5")
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[node name="GibSpawner" parent="." index="8" node_paths=PackedStringArray("visuals")]
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visuals = NodePath("../SpriteScaleJoint/DeathSprite")
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