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no flag checkpoints no longer appear in ANN
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@@ -27,7 +27,7 @@ func _enter_tree() -> void:
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LevelPersistance.active_nodes = old_state.duplicate(true)
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func _ready() -> void:
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if [Global.GameMode.CHALLENGE, Global.GameMode.MARATHON_PRACTICE].has(Global.current_game_mode):
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if [Global.GameMode.CHALLENGE, Global.GameMode.MARATHON_PRACTICE].has(Global.current_game_mode) or Global.current_campaign == "SMBANN":
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queue_free()
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return
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if has_meta("is_flag") == false:
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