text shadow colours are now based on a seperate image / json, INSTEAD OF THE FUCKING TERRAIN TILESET WHYYYYYYYYYYYYYYYY

This commit is contained in:
JHDev2006
2025-09-23 22:01:07 +01:00
parent 6cbc7d8fb8
commit 3a4018c48a
4 changed files with 56 additions and 5 deletions

View File

@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://w74s6oi3l8k8"
path="res://.godot/imported/TextShadowColours.png-352a85a8504f5651fc184f391e604b16.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/Sprites/UI/TextShadowColours.png"
dest_files=["res://.godot/imported/TextShadowColours.png-352a85a8504f5651fc184f391e604b16.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1