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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
text shadow colours are now based on a seperate image / json, INSTEAD OF THE FUCKING TERRAIN TILESET WHYYYYYYYYYYYYYYYY
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12
Assets/Sprites/UI/TextShadow.json
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12
Assets/Sprites/UI/TextShadow.json
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{
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"variations": {
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"default": {"source": "TextShadowColours.png", "rect": [0, 0, 1, 1]},
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"Underground": {"source": "TextShadowColours.png", "rect": [1, 0, 1, 1]},
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"GhostHouse": {"link": "Underground"},
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"Snow": {"source": "TextShadowColours.png", "rect": [2, 0, 1, 1]},
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"Space": {"source": "TextShadowColours.png", "rect": [3, 0, 1, 1]},
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"Volcano": {"source": "TextShadowColours.png", "rect": [4, 0, 1, 1]},
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"Castle": {"source": "TextShadowColours.png", "rect": [5, 0, 1, 1]},
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"Bonus": {"source": "TextShadowColours.png", "rect": [6, 0, 1, 1]}
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}
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}
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BIN
Assets/Sprites/UI/TextShadowColours.png
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BIN
Assets/Sprites/UI/TextShadowColours.png
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Binary file not shown.
After Width: | Height: | Size: 108 B |
40
Assets/Sprites/UI/TextShadowColours.png.import
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Assets/Sprites/UI/TextShadowColours.png.import
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://w74s6oi3l8k8"
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path="res://.godot/imported/TextShadowColours.png-352a85a8504f5651fc184f391e604b16.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Assets/Sprites/UI/TextShadowColours.png"
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dest_files=["res://.godot/imported/TextShadowColours.png-352a85a8504f5651fc184f391e604b16.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/uastc_level=0
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compress/rdo_quality_loss=0.0
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/channel_remap/red=0
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process/channel_remap/green=1
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process/channel_remap/blue=2
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process/channel_remap/alpha=3
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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