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Fixed a weird bug with checkpoints in the level editor + some tile fixes too
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@@ -15,6 +15,7 @@ func _ready() -> void:
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func load_level(level_idx := 0) -> void:
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clear_level()
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editor.sub_level_id = level_idx
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sub_level_file = editor.level_file["Levels"][level_idx]
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build_level()
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