diff --git a/Assets/Sprites/Tilesets/Terrain/Castle.png b/Assets/Sprites/Tilesets/Terrain/Castle.png index 173da1f..b45962a 100644 Binary files a/Assets/Sprites/Tilesets/Terrain/Castle.png and b/Assets/Sprites/Tilesets/Terrain/Castle.png differ diff --git a/Assets/Sprites/Tilesets/Terrain/CastleANN.png b/Assets/Sprites/Tilesets/Terrain/CastleANN.png index 57cef13..03cd85d 100644 Binary files a/Assets/Sprites/Tilesets/Terrain/CastleANN.png and b/Assets/Sprites/Tilesets/Terrain/CastleANN.png differ diff --git a/Assets/Sprites/Tilesets/Terrain/CastleLL.png b/Assets/Sprites/Tilesets/Terrain/CastleLL.png index 2642eb6..b7a0dba 100644 Binary files a/Assets/Sprites/Tilesets/Terrain/CastleLL.png and b/Assets/Sprites/Tilesets/Terrain/CastleLL.png differ diff --git a/Assets/Sprites/Tilesets/Terrain/CastleWater.png b/Assets/Sprites/Tilesets/Terrain/CastleWater.png index a9bbb04..818b825 100644 Binary files a/Assets/Sprites/Tilesets/Terrain/CastleWater.png and b/Assets/Sprites/Tilesets/Terrain/CastleWater.png differ diff --git a/Assets/Sprites/Tilesets/Terrain/CastleWaterLL.png b/Assets/Sprites/Tilesets/Terrain/CastleWaterLL.png index 0279f82..9a24b72 100644 Binary files a/Assets/Sprites/Tilesets/Terrain/CastleWaterLL.png and b/Assets/Sprites/Tilesets/Terrain/CastleWaterLL.png differ diff --git a/Assets/Sprites/Tilesets/Terrain/CastleWaterSP.png b/Assets/Sprites/Tilesets/Terrain/CastleWaterSP.png index 363898a..d8fb931 100644 Binary files a/Assets/Sprites/Tilesets/Terrain/CastleWaterSP.png and b/Assets/Sprites/Tilesets/Terrain/CastleWaterSP.png differ diff --git a/Assets/Sprites/Tilesets/Terrain/SkyLL.png b/Assets/Sprites/Tilesets/Terrain/SkyLL.png index 1313a36..07466a9 100644 Binary files a/Assets/Sprites/Tilesets/Terrain/SkyLL.png and b/Assets/Sprites/Tilesets/Terrain/SkyLL.png differ diff --git a/Scripts/Classes/Editor/LevelEditor.gd b/Scripts/Classes/Editor/LevelEditor.gd index 5ce4400..effe5a7 100644 --- a/Scripts/Classes/Editor/LevelEditor.gd +++ b/Scripts/Classes/Editor/LevelEditor.gd @@ -351,6 +351,7 @@ func save_level() -> void: $LevelSaver.write_file(level_file, file_name) %SaveDialog.text = str("'") + file_name + "'" + " Saved." %SaveAnimation.play("Show") + current_state = EditorState.TILE_MENU level_saved.emit() func close_save_menu() -> void: diff --git a/Scripts/Parts/LevelLoader.gd b/Scripts/Parts/LevelLoader.gd index 6e0c424..e18c7fb 100644 --- a/Scripts/Parts/LevelLoader.gd +++ b/Scripts/Parts/LevelLoader.gd @@ -15,6 +15,7 @@ func _ready() -> void: func load_level(level_idx := 0) -> void: clear_level() + editor.sub_level_id = level_idx sub_level_file = editor.level_file["Levels"][level_idx] build_level()