added the game

This commit is contained in:
JHDev2006
2025-09-13 16:30:32 +01:00
parent 5ef689109b
commit 3773bdaf64
3616 changed files with 263702 additions and 0 deletions

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extends Node
class_name ModToolZipBuilder
func build_zip(mod_tool_store: ModToolStore) -> void:
var writer := ZIPPacker.new()
var err := writer.open(mod_tool_store.path_global_final_zip)
if not err == OK:
return
# Get all file paths inside the mod folder
mod_tool_store.path_mod_files = ModToolUtils.get_flat_view_dict(mod_tool_store.path_mod_dir)
# Loop over each file path
for i in mod_tool_store.path_mod_files.size():
var path_mod_file := mod_tool_store.path_mod_files[i] as String
# Check for excluded file extensions
if ModToolUtils.is_file_extension(path_mod_file, mod_tool_store.excluded_file_extensions):
# Dont add files with unwanted extensions to the zip
mod_tool_store.path_mod_files.remove_at(i)
continue
# If it's a .import file
if path_mod_file.get_extension() == "import":
# Get the path to the imported file
var path_imported_file := _get_imported_file_path(path_mod_file)
# And add it to the mod file paths
if not path_imported_file == "":
mod_tool_store.path_mod_files.append(path_imported_file)
# Add each file to the mod zip
for i in mod_tool_store.path_mod_files.size():
var path_mod_file: String = mod_tool_store.path_mod_files[i]
var path_mod_file_data := FileAccess.open(path_mod_file, FileAccess.READ)
var path_mod_file_length := path_mod_file_data.get_length()
var path_mod_file_buffer := path_mod_file_data.get_buffer(path_mod_file_length)
var path_zip_file: String = path_mod_file.trim_prefix("res://")
writer.start_file(path_zip_file) # path inside the zip file
writer.write_file(path_mod_file_buffer)
writer.close_file()
writer.close()
# Open the export dir
var file_manager_path: String = mod_tool_store.path_global_export_dir
if OS.has_feature("macos"):
file_manager_path = "file://" + file_manager_path
OS.shell_open(file_manager_path)
func _get_imported_file_path(import_file_path: String) -> String:
var config := ConfigFile.new()
# Open file
var error := config.load(import_file_path)
if error != OK:
ModToolUtils.output_error("Failed to load import file -> " + str(error))
# Get the path to the imported file
# Imported file example path:
# res://.godot/imported/ImportedPNG.png-eddc81c8e2d2fc90950be5862656c2b5.stex
var imported_file_path := config.get_value('remap', 'path', '') as String
if imported_file_path == '':
ModToolUtils.output_error("No remap path found in import file -> " + import_file_path)
return ''
return imported_file_path

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uid://b36ubk26m45e4

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uid://bdeotl8om6vp

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@tool
class_name ModToolHookGen
extends RefCounted
static func transform_one(path: String, mod_tool_store: ModToolStore) -> Error:
var source_code_processed := mod_tool_store.mod_hook_preprocessor.process_script(path, true)
var backup_path := "%s/%s" % [mod_tool_store.path_script_backup_dir, path.trim_prefix("res://")]
# Create a backup of the vanilla script files
if not FileAccess.file_exists(backup_path):
ModToolUtils.file_copy(path, backup_path)
var file := FileAccess.open(path, FileAccess.WRITE)
if not file:
var error := file.get_error()
return error
# Write processed source_code to file
file.store_string(source_code_processed)
file.close()
mod_tool_store.hooked_scripts[path] = true
return OK
static func restore(path: String, mod_tool_store: ModToolStore) -> Error:
var backup_path := "%s/%s" % [mod_tool_store.path_script_backup_dir, path.trim_prefix("res://")]
var backup_file := FileAccess.open(backup_path, FileAccess.READ)
if not backup_file:
mod_tool_store.hooked_scripts.erase(path)
clear_mod_hook_preprocessor_hashmap(path, mod_tool_store)
return FileAccess.get_open_error()
var restored_source := backup_file.get_as_text()
var file := FileAccess.open(path, FileAccess.WRITE)
if not file:
return FileAccess.get_open_error()
# Write processed source_code to file
file.store_string(restored_source)
file.close()
mod_tool_store.hooked_scripts.erase(path)
clear_mod_hook_preprocessor_hashmap(path, mod_tool_store)
return OK
static func clear_mod_hook_preprocessor_hashmap(path: String, mod_tool_store: ModToolStore) -> void:
var script: GDScript = load(path)
for method in script.get_script_method_list():
mod_tool_store.mod_hook_preprocessor.hashmap.erase(_ModLoaderHooks.get_hook_hash(path, method.name))

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uid://w36kem24kso0