mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-22 15:38:14 +00:00
70 lines
2.4 KiB
GDScript
70 lines
2.4 KiB
GDScript
extends Node
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class_name ModToolZipBuilder
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func build_zip(mod_tool_store: ModToolStore) -> void:
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var writer := ZIPPacker.new()
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var err := writer.open(mod_tool_store.path_global_final_zip)
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if not err == OK:
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return
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# Get all file paths inside the mod folder
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mod_tool_store.path_mod_files = ModToolUtils.get_flat_view_dict(mod_tool_store.path_mod_dir)
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# Loop over each file path
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for i in mod_tool_store.path_mod_files.size():
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var path_mod_file := mod_tool_store.path_mod_files[i] as String
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# Check for excluded file extensions
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if ModToolUtils.is_file_extension(path_mod_file, mod_tool_store.excluded_file_extensions):
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# Dont add files with unwanted extensions to the zip
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mod_tool_store.path_mod_files.remove_at(i)
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continue
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# If it's a .import file
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if path_mod_file.get_extension() == "import":
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# Get the path to the imported file
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var path_imported_file := _get_imported_file_path(path_mod_file)
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# And add it to the mod file paths
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if not path_imported_file == "":
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mod_tool_store.path_mod_files.append(path_imported_file)
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# Add each file to the mod zip
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for i in mod_tool_store.path_mod_files.size():
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var path_mod_file: String = mod_tool_store.path_mod_files[i]
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var path_mod_file_data := FileAccess.open(path_mod_file, FileAccess.READ)
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var path_mod_file_length := path_mod_file_data.get_length()
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var path_mod_file_buffer := path_mod_file_data.get_buffer(path_mod_file_length)
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var path_zip_file: String = path_mod_file.trim_prefix("res://")
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writer.start_file(path_zip_file) # path inside the zip file
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writer.write_file(path_mod_file_buffer)
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writer.close_file()
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writer.close()
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# Open the export dir
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var file_manager_path: String = mod_tool_store.path_global_export_dir
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if OS.has_feature("macos"):
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file_manager_path = "file://" + file_manager_path
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OS.shell_open(file_manager_path)
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func _get_imported_file_path(import_file_path: String) -> String:
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var config := ConfigFile.new()
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# Open file
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var error := config.load(import_file_path)
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if error != OK:
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ModToolUtils.output_error("Failed to load import file -> " + str(error))
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# Get the path to the imported file
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# Imported file example path:
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# res://.godot/imported/ImportedPNG.png-eddc81c8e2d2fc90950be5862656c2b5.stex
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var imported_file_path := config.get_value('remap', 'path', '') as String
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if imported_file_path == '':
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ModToolUtils.output_error("No remap path found in import file -> " + import_file_path)
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return ''
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return imported_file_path
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