All-Stars Pose at Level End

This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
This commit is contained in:
KirbyKidJ
2025-09-25 17:47:11 -07:00
parent 40c2c04fcd
commit 2d4b6105b6
5 changed files with 24 additions and 0 deletions

View File

@@ -175,6 +175,10 @@ collision_mask = 0
position = Vector2(21, -9)
shape = SubResource("RectangleShape2D_6fi1c")
[node name="PosePoint" type="Node2D" parent="Overlay/PlayerDetection"]
unique_name_in_owner = true
position = Vector2(-16, 0)
[node name="Overlay2" type="TileMapLayer" parent="Overlay"]
show_behind_parent = true
tile_map_data = PackedByteArray("AAAEAAAAAAAHABQAAAAEAAEAAAAHABQAAAAEAAIAAAAHABQAAAAEAAMAAAAHABQAAAAFAAAAAAAHABQAAAAFAAEAAAAHABQAAAAFAAIAAAAHABQAAAAFAAMAAAAHABQAAAAIAAAAAAAHABQAAAAIAAEAAAAHABQAAAAIAAIAAAAHABQAAAAIAAMAAAAHABQAAAAJAAAAAAAHABQAAAAJAAEAAAAHABQAAAAJAAIAAAAHABQAAAAJAAMAAAAHABQAAAA=")

View File

@@ -155,6 +155,10 @@ collision_mask = 0
position = Vector2(21, -9)
shape = SubResource("RectangleShape2D_4yifo")
[node name="PosePoint" type="Node2D" parent="Overlay/PlayerDetection"]
unique_name_in_owner = true
position = Vector2(-16, 0)
[node name="OverlaySprite" type="Sprite2D" parent="."]
visible = false
z_index = 10