Files
Super-Mario-Bros.-Remastere…/Scenes/Prefabs/LevelObjects/EndSmallCastle.tscn
KirbyKidJ 2d4b6105b6 All-Stars Pose at Level End
This adds a new and optional animation for Characters called `PoseDoor`. When a character uses this animation, they stop at the entrance of the castle door to strike a pose like in All-Stars.
2025-09-25 17:47:11 -07:00

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[ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/CastleFlag.json" id="4_7xlhl"]
[ext_resource type="PackedScene" uid="uid://qn4g0qkjcuiy" path="res://Scenes/Parts/SmallCastleVisual.tscn" id="5_an8pi"]
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[ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/Terrain/TerrainTiles.json" id="9_oyrq2"]
[ext_resource type="Texture2D" uid="uid://dbacecqyfwr1m" path="res://Assets/Sprites/Tilesets/EndingCastleSprite.png" id="11_2hcdu"]
[ext_resource type="JSON" path="res://Assets/Sprites/Tilesets/SmallCastle.json" id="12_xg4af"]
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[sub_resource type="SpriteFrames" id="SpriteFrames_7xlhl"]
[sub_resource type="Animation" id="Animation_fyn5h"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..:position")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 0,
"values": [Vector2(0, -56)]
}
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resource_name = "Raise"
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step = 0.0333333
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("..:position")
tracks/0/interp = 2
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0, 0.5),
"transitions": PackedFloat32Array(1, 1),
"update": 0,
"values": [Vector2(0, -56), Vector2(0, -80)]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_2hcdu"]
_data = {
&"RESET": SubResource("Animation_fyn5h"),
&"Raise": SubResource("Animation_7xlhl")
}
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_2hcdu"]
texture = ExtResource("7_xg4af")
texture_region_size = Vector2i(8, 8)
5:10/0 = 0
6:10/0 = 0
7:10/0 = 0
8:10/0 = 0
6:7/0 = 0
7:7/0 = 0
7:20/0 = 0
13:20/0 = 0
14:14/0 = 0
14:15/0 = 0
15:15/0 = 0
15:14/0 = 0
12:20/0 = 0
12:14/0 = 0
12:15/0 = 0
13:15/0 = 0
13:14/0 = 0
10:20/0 = 0
10:21/0 = 0
11:21/0 = 0
11:20/0 = 0
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tile_size = Vector2i(8, 8)
sources/0 = SubResource("TileSetAtlasSource_2hcdu")
[sub_resource type="RectangleShape2D" id="RectangleShape2D_4yifo"]
size = Vector2(6, 20)
[node name="EndSmallCastle" type="Node2D"]
process_mode = 3
script = ExtResource("1_4yifo")
[node name="FlagJoint" type="Node2D" parent="."]
z_index = -5
position = Vector2(0, -56)
[node name="Flag" type="AnimatedSprite2D" parent="FlagJoint"]
show_behind_parent = true
position = Vector2(0, -8)
sprite_frames = SubResource("SpriteFrames_7xlhl")
autoplay = "default"
script = ExtResource("2_l3xjf")
metadata/_custom_type_script = "uid://caq1qiwmy0mox"
[node name="ResourceSetterNew" type="Node" parent="FlagJoint/Flag" node_paths=PackedStringArray("node_to_affect")]
script = ExtResource("3_7xlhl")
node_to_affect = NodePath("..")
property_name = "sprite_frames"
resource_json = ExtResource("4_7xlhl")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="AnimationPlayer" type="AnimationPlayer" parent="FlagJoint/Flag"]
libraries = {
&"": SubResource("AnimationLibrary_2hcdu")
}
[node name="CameraRightLimit" type="Node2D" parent="."]
position = Vector2(128, 0)
script = ExtResource("4_1x3lf")
metadata/_custom_type_script = "uid://bdq0373j5n5o0"
[node name="Framerule" type="Timer" parent="."]
process_callback = 0
wait_time = 0.351
autostart = true
[node name="SmallCastleVisual" parent="." instance=ExtResource("5_an8pi")]
position = Vector2(0, -40)
[node name="Overlay" type="TileMapLayer" parent="."]
visible = false
z_index = 10
position = Vector2(-8, -32)
tile_map_data = PackedByteArray("AAABAAAAAAANABQAAAACAAAAAAAOAA4AAAACAAEAAAAOAA8AAAADAAAAAAAPAA4AAAADAAEAAAAPAA8AAAACAAIAAAAOAA4AAAACAAMAAAAOAA8AAAADAAIAAAAPAA4AAAADAAMAAAAPAA8AAAAEAAAAAAAOAA4AAAAEAAEAAAAOAA8AAAAFAAAAAAAPAA4AAAAFAAEAAAAPAA8AAAAEAAIAAAAOAA4AAAAEAAMAAAAOAA8AAAAFAAIAAAAPAA4AAAAFAAMAAAAPAA8AAAAAAP7/AAAKABQAAAAAAP//AAAKABUAAAABAP7/AAALABQAAAABAP//AAALABUAAAACAP7/AAAKABQAAAACAP//AAAKABUAAAADAP7/AAALABQAAAADAP//AAALABUAAAAEAP7/AAAMAA4AAAAEAP//AAAMAA8AAAAFAP7/AAANAA4AAAAFAP//AAANAA8AAAA=")
tile_set = SubResource("TileSet_xg4af")
[node name="TilesetTextureSetter" type="Node" parent="Overlay" node_paths=PackedStringArray("tile_map")]
script = ExtResource("8_l3xjf")
tile_map = NodePath("..")
metadata/_custom_type_script = "uid://73oviwf6bbys"
[node name="ResourceSetter" type="Node" parent="Overlay/TilesetTextureSetter" node_paths=PackedStringArray("node_to_affect")]
script = ExtResource("3_7xlhl")
node_to_affect = NodePath("..")
property_name = "texture"
mode = 1
resource_json = ExtResource("9_oyrq2")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="PlayerDetection" type="StaticBody2D" parent="Overlay"]
position = Vector2(24, 32)
collision_layer = 0
collision_mask = 0
[node name="CollisionShape2D" type="CollisionShape2D" parent="Overlay/PlayerDetection"]
position = Vector2(21, -9)
shape = SubResource("RectangleShape2D_4yifo")
[node name="PosePoint" type="Node2D" parent="Overlay/PlayerDetection"]
unique_name_in_owner = true
position = Vector2(-16, 0)
[node name="OverlaySprite" type="Sprite2D" parent="."]
visible = false
z_index = 10
position = Vector2(0, -40)
texture = ExtResource("11_2hcdu")
hframes = 2
frame = 1
region_rect = Rect2(0, 80, 80, 80)
[node name="ResourceSetterNew" type="Node" parent="OverlaySprite" node_paths=PackedStringArray("node_to_affect")]
script = ExtResource("3_7xlhl")
node_to_affect = NodePath("..")
property_name = "texture"
mode = 1
resource_json = ExtResource("12_xg4af")
metadata/_custom_type_script = "uid://cbal8ms2oe1ik"
[node name="LevelEditorToggleDetection" type="Node" parent="."]
script = ExtResource("14_oyrq2")
metadata/_custom_type_script = "uid://b8vmbtoaaq5nc"
[connection signal="timeout" from="Framerule" to="." method="on_timeout"]