Resource Pack Expansion Pt. 1

- Fixed Disclaimer Screen not playing Sound Effects loaded from the Resource Pack
- Fixed Quit Dialog not playing Beep.wav loaded from Resource Packs
- Fixed the Campaign Icons not loading the Resource Pack textures (in fairness the only icon applicable is the Custom Levels one)
This commit is contained in:
KirbyKidJ
2025-09-15 19:21:19 -07:00
parent 00fca0704a
commit 19c113ea57
5 changed files with 29 additions and 3 deletions

View File

@@ -13,9 +13,15 @@ var old_campaign := ""
@export var campaign := ["SMB1", "SMBLL", "SMBS", "SMBANN", "Custom"]
func _ready() -> void:
update()
Global.level_theme_changed.connect(update)
get_starting_position()
handle_visuals()
func update() -> void:
for icon in campaign_icons:
icon.atlas = $ResourceGetter.get_resource(icon.atlas)
func _process(_delta: float) -> void:
if active:
handle_input()

View File

@@ -3,6 +3,13 @@ extends Control
signal cancelled
var is_active := false
func _ready() -> void:
update()
Global.level_theme_changed.connect(update)
func update() -> void:
$AudioStreamPlayer.stream = $ResourceGetter.get_resource($AudioStreamPlayer.stream)
func _physics_process(delta: float) -> void:
modulate.a = lerpf(modulate.a, int(is_active), delta * 15)
if Input.is_action_just_released("ui_back") and is_active: