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cleaned up some of the posing code
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@@ -29,7 +29,8 @@ func player_touch(player: Player) -> void:
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get_tree().call_group("Enemies", "flag_die")
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give_points(player)
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Global.can_time_tick = false
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player.z_index = -2
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if player.can_pose == false:
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player.z_index = -2
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player.global_position.x = $Flag.global_position.x + 3
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$Animation.play("FlagDown")
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player.state_machine.transition_to("FlagPole")
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