mirror of
https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
synced 2025-10-21 23:18:11 +00:00
60 lines
1.9 KiB
GDScript
60 lines
1.9 KiB
GDScript
extends Node2D
|
|
|
|
const FLAG_POINTS := [100, 400, 800, 2000, 5000]
|
|
|
|
signal player_reached
|
|
|
|
signal sequence_begin
|
|
|
|
func _ready() -> void:
|
|
if Settings.file.difficulty.flagpole_lives == 0:
|
|
print(Settings.file.difficulty)
|
|
$Top.queue_free()
|
|
|
|
func on_area_entered(area: Area2D) -> void:
|
|
if area.owner is Player:
|
|
player_touch(area.owner)
|
|
|
|
|
|
|
|
func player_touch(player: Player) -> void:
|
|
player_reached.emit()
|
|
if Global.current_game_mode == Global.GameMode.MARATHON_PRACTICE:
|
|
SpeedrunHandler.is_warp_run = false
|
|
SpeedrunHandler.run_finished()
|
|
Global.can_pause = false
|
|
if get_node_or_null("Top") != null:
|
|
$Top.queue_free()
|
|
$Hitbox.queue_free()
|
|
get_tree().call_group("Enemies", "flag_die")
|
|
give_points(player)
|
|
Global.can_time_tick = false
|
|
if player.can_pose == false:
|
|
player.z_index = -2
|
|
player.global_position.x = $Flag.global_position.x + 3
|
|
$Animation.play("FlagDown")
|
|
player.state_machine.transition_to("FlagPole")
|
|
AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.FLAG_POLE, 99, false)
|
|
await get_tree().create_timer(1.5, false).timeout
|
|
sequence_begin.emit()
|
|
if Global.current_game_mode == Global.GameMode.BOO_RACE:
|
|
AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.RACE_WIN, 99, false)
|
|
else:
|
|
AudioManager.set_music_override(AudioManager.MUSIC_OVERRIDES.LEVEL_COMPLETE, 99, false)
|
|
Global.level_complete_begin.emit()
|
|
await get_tree().create_timer(1, false).timeout
|
|
if [Global.GameMode.BOO_RACE].has(Global.current_game_mode) == false:
|
|
Global.tally_time()
|
|
|
|
func give_points(player: Player) -> void:
|
|
var value = clamp(int(lerp(0, 4, (player.global_position.y / -144))), 0, 4)
|
|
var nearest_value = FLAG_POINTS[value]
|
|
$Score.text = str(nearest_value)
|
|
Global.score += nearest_value
|
|
$Score/Animation2.play("ScoreRise")
|
|
|
|
func on_player_entered(player: Player) -> void:
|
|
player_touch(player)
|
|
Global.lives += 1
|
|
AudioManager.play_sfx("1_up", global_position)
|