you can no longer duplicate the player in the editor, whoops!

This commit is contained in:
JHDev2006
2025-09-13 19:57:59 +01:00
parent 9f6f9c40c5
commit 0b40efc9f7

View File

@@ -425,7 +425,7 @@ func pick_tile(tile_position := Vector2i.ZERO) -> void:
mode = 0
current_tile_source = tile_layer_nodes[current_layer].get_cell_source_id(tile_position)
current_tile_coords = tile_layer_nodes[current_layer].get_cell_atlas_coords(tile_position)
elif entity_tiles[current_layer].has(tile_position):
elif entity_tiles[current_layer].has(tile_position) and entity_tiles[current_layer][tile_position] is not Player:
mode = 1
current_entity_scene = load(entity_tiles[current_layer][tile_position].scene_file_path)
current_spawn_offset = entity_tiles[current_layer][tile_position].get_meta("tile_offset")