From 0b40efc9f74c38ed63eee4f2869f6e06fd82a866 Mon Sep 17 00:00:00 2001 From: JHDev2006 Date: Sat, 13 Sep 2025 19:57:59 +0100 Subject: [PATCH] you can no longer duplicate the player in the editor, whoops! --- Scripts/Classes/Editor/LevelEditor.gd | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Scripts/Classes/Editor/LevelEditor.gd b/Scripts/Classes/Editor/LevelEditor.gd index a6bcd5f..5ce4400 100644 --- a/Scripts/Classes/Editor/LevelEditor.gd +++ b/Scripts/Classes/Editor/LevelEditor.gd @@ -425,7 +425,7 @@ func pick_tile(tile_position := Vector2i.ZERO) -> void: mode = 0 current_tile_source = tile_layer_nodes[current_layer].get_cell_source_id(tile_position) current_tile_coords = tile_layer_nodes[current_layer].get_cell_atlas_coords(tile_position) - elif entity_tiles[current_layer].has(tile_position): + elif entity_tiles[current_layer].has(tile_position) and entity_tiles[current_layer][tile_position] is not Player: mode = 1 current_entity_scene = load(entity_tiles[current_layer][tile_position].scene_file_path) current_spawn_offset = entity_tiles[current_layer][tile_position].get_meta("tile_offset")