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			18 lines
		
	
	
		
			374 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			374 B
		
	
	
	
		
			GDScript
		
	
	
	
	
	
| extends CharacterBody2D
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| 
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| var is_pressed := false
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| 
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| func on_player_entered(player: Player) -> void:
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| 	if player.velocity.y >= 0:
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| 		pressed()
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| 
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| func pressed() -> void:
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| 	if is_pressed:
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| 		return
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| 	is_pressed = true
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| 	$Sprite.play("Pressed")
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| 	AudioManager.play_global_sfx("switch")
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| 	AudioManager.play_global_sfx("cannon")
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| 	$AnimationPlayer.play("Pressed")
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| 	Global.activate_p_switch()
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