Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/EditorVisibleNode.gd

13 lines
381 B
GDScript

class_name LevelEditorVisibleNode
extends Node2D
func _ready() -> void:
process_mode = Node.PROCESS_MODE_ALWAYS
update()
if Global.level_editor != null:
Global.level_editor.editor_start.connect(update)
Global.level_editor.level_start.connect(update)
func update() -> void:
visible = !LevelEditor.playing_level and Global.current_game_mode == Global.GameMode.LEVEL_EDITOR