Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Items/RedCoin.gd
2025-09-28 16:49:08 +01:00

45 lines
1.4 KiB
GDScript

extends Node2D
@export var id := 0
var already_collected := false
const COLLECTION_SFXS := [preload("uid://drr1qqeuhmv6m"), preload("uid://de1tktivtggdv"), preload("uid://cdtlca36qsba5"), preload("uid://dd47k4c5sypwp"), preload("uid://chi2nogc2op4i")]
const SPINNING_RED_COIN = preload("res://Scenes/Prefabs/Entities/Items/SpinningRedCoin.tscn")
var can_spawn_particles := false
@onready var COIN_SPARKLE = load("res://Scenes/Prefabs/Particles/RedCoinSparkle.tscn")
func _ready() -> void:
if ChallengeModeHandler.is_coin_collected(id):
already_collected = true
$Sprite.play("Collected")
set_visibility_layer_bit(0, false)
func on_player_entered(_player: Player) -> void:
collected()
func collected() -> void:
if already_collected:
AudioManager.play_sfx("coin", global_position, 2)
else:
AudioManager.play_sfx(COLLECTION_SFXS[ChallengeModeHandler.red_coins], global_position)
ChallengeModeHandler.red_coins += 1
Global.score += 200
ChallengeModeHandler.set_value(id, true)
if can_spawn_particles:
summon_particle()
$Sprite.queue_free()
else:
queue_free()
func summon_particle() -> void:
var node = COIN_SPARKLE.instantiate()
node.finished.connect(queue_free)
add_child(node)
func summon_bounced_coin() -> void:
var node = SPINNING_RED_COIN.instantiate()
node.id = id
node.global_position = global_position + Vector2(0, 8)
add_sibling(node)
queue_free()