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22 lines
774 B
GDScript
22 lines
774 B
GDScript
extends Node2D
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@export var y_limit := -176
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@onready var camera := get_viewport().get_camera_2d()
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@onready var old_limit = Player.camera_right_limit
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func enter_screen() -> void:
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if get_viewport().get_camera_2d().get_target_position().x > global_position.x: return
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Player.camera_right_limit = int(global_position.x)
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func _physics_process(_delta: float) -> void:
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if camera != null:
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var player = get_tree().get_first_node_in_group("Players")
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if (player.global_position.y <= y_limit + 1 and player.global_position.x + player.get_node("CameraHandler").camera_offset.x >= player.camera.get_screen_center_position().x) or player.global_position.x >= global_position.x - 16:
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return_to_normal()
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func return_to_normal() -> void:
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Player.camera_right_limit = old_limit
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