Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/BubbleParticle.gd
2025-09-13 16:30:32 +01:00

15 lines
341 B
GDScript

extends Node2D
var can_kill := false
func _ready() -> void:
await get_tree().create_timer(0.5, false).timeout
can_kill = true
func _physics_process(delta: float) -> void:
global_position.y -= 32 * delta
if global_position.y < -176:
queue_free()
elif $WaterDetection.get_overlapping_bodies().is_empty() and can_kill:
queue_free()