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https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public.git
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61 lines
2.4 KiB
GDScript
61 lines
2.4 KiB
GDScript
@tool
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class_name _ModLoaderHooks
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extends Object
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# This Class provides utility functions for working with Mod Hooks.
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# Currently all of the included functions are internal and should only be used by the mod loader itself.
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# Functions with external use are exposed through the ModLoaderMod class.
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const LOG_NAME := "ModLoader:Hooks"
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static var any_mod_hooked := false
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## Internal ModLoader method. [br]
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## To add hooks from a mod use [method ModLoaderMod.add_hook].
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static func add_hook(mod_callable: Callable, script_path: String, method_name: String) -> void:
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any_mod_hooked = true
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var hash := get_hook_hash(script_path, method_name)
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if not ModLoaderStore.modding_hooks.has(hash):
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ModLoaderStore.modding_hooks[hash] = []
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ModLoaderStore.modding_hooks[hash].push_back(mod_callable)
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ModLoaderLog.debug('Added hook "%s" to method: "%s" in script: "%s"'
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% [mod_callable.get_method(), method_name, script_path], LOG_NAME
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)
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if not ModLoaderStore.hooked_script_paths.has(script_path):
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ModLoaderStore.hooked_script_paths[script_path] = [method_name]
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elif not ModLoaderStore.hooked_script_paths[script_path].has(method_name):
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ModLoaderStore.hooked_script_paths[script_path].append(method_name)
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static func call_hooks(vanilla_method: Callable, args: Array, hook_hash: int) -> Variant:
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var hooks: Array = ModLoaderStore.modding_hooks.get(hook_hash, [])
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if hooks.is_empty():
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return vanilla_method.callv(args)
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var chain := ModLoaderHookChain.new(vanilla_method.get_object(), [vanilla_method] + hooks)
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return chain.execute_next(args)
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static func call_hooks_async(vanilla_method: Callable, args: Array, hook_hash: int) -> Variant:
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var hooks: Array = ModLoaderStore.modding_hooks.get(hook_hash, [])
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if hooks.is_empty():
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return await vanilla_method.callv(args)
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var chain := ModLoaderHookChain.new(vanilla_method.get_object(), [vanilla_method] + hooks)
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return await chain.execute_next_async(args)
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static func get_hook_hash(path: String, method: String) -> int:
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return hash(path + method)
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static func on_new_hooks_created() -> void:
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if ModLoaderStore.ml_options.disable_restart:
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ModLoaderLog.debug("Mod Loader handled restart is disabled.", LOG_NAME)
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return
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ModLoaderLog.debug("Instancing restart notification scene from path: %s" % [ModLoaderStore.ml_options.restart_notification_scene_path], LOG_NAME)
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var restart_notification_scene = load(ModLoaderStore.ml_options.restart_notification_scene_path).instantiate()
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ModLoader.add_child(restart_notification_scene)
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