Files
Super-Mario-Bros.-Remastere…/Scripts/Parts/GameOver.gd

70 lines
1.8 KiB
GDScript

extends Node
@export var reset_level := false
@export var has_menu := false
var can_continue := false
func _enter_tree() -> void:
Global.level_theme = "Underground"
Global.level_theme_changed.emit()
AudioManager.stop_all_music()
func _ready() -> void:
get_tree().paused = false
Global.lives = clamp(Global.lives, 0, 99)
SpeedrunHandler.timer_active = false
await get_tree().create_timer(0.1).timeout
can_continue = true
func _process(_delta: float) -> void:
print(can_continue)
if Input.is_action_just_pressed("jump_0") and can_continue:
can_continue = false
if Global.transitioning_scene:
await Global.transition_finished
await get_tree().create_timer(0.15, false).timeout
go_back_to_title()
func go_back_to_title() -> void:
if has_menu:
$Timer.queue_free()
has_menu = false
$CanvasLayer/VBoxContainer.show()
$CanvasLayer/VBoxContainer/SelectableLabel.grab_focus()
elif not reset_level:
quit_to_menu()
else:
continue_on()
func continue_on() -> void:
reset_values()
LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)
Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
func quit_to_menu() -> void:
reset_values()
Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
func reset_values() -> void:
if Global.world_num <= 8:
ChallengeModeHandler.current_run_red_coins_collected = ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]
Global.lives = 3
Global.score = 0
Global.player_power_states = "0000"
Global.coins = 0
if Global.current_game_mode == Global.GameMode.CHALLENGE:
return
match Settings.file.difficulty.game_over_behaviour:
0:
Global.level_num = 1
1:
pass
2:
Global.level_num = 1
Global.world_num = 1
Global.reset_values()
SaveManager.write_save()