Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/States/StateMachine.gd
2025-09-13 16:30:32 +01:00

18 lines
391 B
GDScript
Executable File

class_name StateMachine
extends Node
@export var state: State = null
func transition_to(state_name := "", state_msg := {}) -> void:
state.exit()
state.state_exited.emit()
state = get_node(state_name)
state.enter(state_msg)
state.state_entered.emit()
func _physics_process(delta: float) -> void:
state.physics_update(delta)
func _process(delta: float) -> void:
state.update(delta)