Files
Super-Mario-Bros.-Remastere…/Scripts/UI/ChallengeModeResults.gd
2025-09-13 16:30:32 +01:00

119 lines
4.9 KiB
GDScript

extends Node
@export var can_exit := false
func _enter_tree() -> void:
Global.get_node("GameHUD").hide()
var coin_medal := true
var score_medal := false
var yoshi_medal := false
var exiting := false
func _ready() -> void:
var your_results = tr("CHALLENGE_DIALOGUE_RESULTS").split(" ")
$SpeechBubble/Your.text = your_results[0]
$SpeechBubble/Your/Results.text = your_results[1]
coin_medal = int(ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]) & 0b011111 == 0b011111
score_medal = ChallengeModeHandler.top_challenge_scores[Global.world_num -1][Global.level_num - 1] >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num -1][Global.level_num -1]
yoshi_medal = ChallengeModeHandler.is_coin_collected(ChallengeModeHandler.CoinValues.YOSHI_EGG, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1])
setup_results()
func _process(_delta: float) -> void:
if can_exit and Input.is_action_just_pressed("jump_0"):
can_exit = false
exiting = true
save_results()
$Music.stop()
$Music.stream = preload("res://Assets/Audio/BGM/ChallengeEnd.mp3")
$Music.play()
await $Music.finished
open_menu()
Engine.time_scale = 5 if Input.is_action_pressed("jump_0") and can_exit == false and exiting == false else 1
func open_menu() -> void:
$CanvasLayer/PauseMenu.open()
func save_results() -> void:
var index := 0
ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1] = int(ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]) | ChallengeModeHandler.current_run_red_coins_collected
if Global.score >= ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1]:
ChallengeModeHandler.top_challenge_scores[Global.world_num - 1][Global.level_num - 1] = Global.score
ChallengeModeHandler.new().check_for_achievement()
SaveManager.write_save()
func retry_level() -> void:
Global.player_power_states = "0000"
ChallengeModeHandler.current_run_red_coins_collected = ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]
Global.score = 0
LevelTransition.level_to_transition_to = Level.get_scene_string(Global.world_num, Global.level_num)
Global.transition_to_scene("res://Scenes/Levels/LevelTransition.tscn")
func go_to_title_screen() -> void:
Global.transition_to_scene("res://Scenes/Levels/TitleScreen.tscn")
func _exit_tree() -> void:
Global.get_node("GameHUD").show()
Engine.time_scale = 1
func setup_results() -> void:
$Sprite2D3/RedCoins.visible = coin_medal
$Sprite2D3/Score.visible = score_medal
$Sprite2D3/YoshiEgg.visible = yoshi_medal
$SpeechBubble/Score/ScoreLabel.text = str(Global.score)
var idx = 0
for i in $Sprite2D/Sprite2D3/Coins.get_children():
if ChallengeModeHandler.is_coin_collected(idx, ChallengeModeHandler.red_coins_collected[Global.world_num - 1][Global.level_num - 1]):
i.frame = 1
else:
i.frame = 0
idx += 1
idx = 0
for i in $SpeechBubble/Coins/Node2D.get_children():
i.frame = int(ChallengeModeHandler.is_coin_collected(idx))
idx += 1
$Sprite2D/Sprite2D3/ScoreText/Target.text = "/ " + str(ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1])
$WorldLevel.text = str(Global.world_num) + "-" + str(Global.level_num)
$Yoshi.play(["Green", "Yellow", "Red", "Blue"][Global.level_num - 1])
func update_coins_display() -> void:
var idx := 0
for i in $Sprite2D/Sprite2D3/Coins.get_children():
if ChallengeModeHandler.is_coin_collected(idx):
i.frame = 1
idx += 1
func update_score() -> void:
$Sprite2D/Sprite2D3/ScoreText.text = str(Global.score)
func give_red_coin_medal() -> void:
const mask = (1 << ChallengeModeHandler.CoinValues.R_COIN_1) | (1 << ChallengeModeHandler.CoinValues.R_COIN_2) | (1 << ChallengeModeHandler.CoinValues.R_COIN_3) | (1 << ChallengeModeHandler.CoinValues.R_COIN_4) | (1 << ChallengeModeHandler.CoinValues.R_COIN_5)
var valid := (ChallengeModeHandler.current_run_red_coins_collected & mask) == mask
if valid and not coin_medal:
do_medal_give_animation($Sprite2D3/RedCoins)
func give_score_medal() -> void:
if Global.score >= ChallengeModeHandler.CHALLENGE_TARGETS[Global.current_campaign][Global.world_num - 1][Global.level_num - 1] and not score_medal:
do_medal_give_animation($Sprite2D3/Score)
func give_yoshi_medal() -> void:
if ChallengeModeHandler.is_coin_collected(ChallengeModeHandler.CoinValues.YOSHI_EGG):
$SmokeParticle.play()
$Yoshi/AudioStreamPlayer2D.play()
$Yoshi.show()
if yoshi_medal == false:
await get_tree().create_timer(0.5, false).timeout
do_medal_give_animation($Sprite2D3/YoshiEgg)
func do_medal_give_animation(medal: Node) -> void:
$AudioStreamPlayer2.play()
get_tree().paused = true
for i in 4:
medal.hide()
await get_tree().create_timer(0.1, true).timeout
medal.show()
await get_tree().create_timer(0.1, true).timeout
get_tree().paused = false