Files
Super-Mario-Bros.-Remastere…/Scripts/Classes/Entities/Enemy.gd
KirbyKidJ 3f7423c72a Updated Godot Editor Custom Icons
Wanted to turn the icons used in the Godot Editor into SVGs
This has literally ZERO effect on the Game itself. I just thought it'd be neat.
2025-10-04 16:16:35 -07:00

40 lines
1.0 KiB
GDScript

@icon("res://Assets/Sprites/Editor/Enemy.svg")
class_name Enemy
extends CharacterBody2D
signal killed(direction: int)
@export var on_screen_enabler: VisibleOnScreenNotifier2D = null
@export var score_note_adder: ScoreNoteSpawner = null
var direction := -1
func damage_player(player: Player) -> void:
player.damage()
func apply_enemy_gravity(delta: float) -> void:
velocity.y += (Global.entity_gravity / delta) * delta
velocity.y = clamp(velocity.y, -INF, Global.entity_max_fall_speed)
func die() -> void:
killed.emit([-1, 1].pick_random())
DiscoLevel.combo_amount += 1
DiscoLevel.combo_meter = 100
queue_free()
func die_from_object(obj: Node2D) -> void:
var dir = sign(global_position.x - obj.global_position.x)
if dir == 0:
dir = [-1, 1].pick_random()
DiscoLevel.combo_amount += 1
killed.emit(dir)
queue_free()
func flag_die() -> void:
if on_screen_enabler != null:
if on_screen_enabler.is_on_screen():
queue_free()
Global.score += 500
if score_note_adder != null:
score_note_adder.spawn_note(500)