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24 lines
569 B
GDScript
24 lines
569 B
GDScript
class_name BlockHitter
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extends Node
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@export var hitbox: Area2D = null
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@export var can_break_bricks := false
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@export var enabled := true:
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set(value):
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enabled = value
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set_physics_process(value)
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signal block_hit(block: Block)
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func _ready() -> void:
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hitbox.set_collision_mask_value(3, true)
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func _physics_process(_delta: float) -> void:
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for i in hitbox.get_overlapping_bodies():
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if i is Block and i.global_position.y < owner.global_position.y:
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i.shell_block_hit.emit(self)
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block_hit.emit(i)
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if i is BrickBlock:
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if i.item == null:
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i.destroy()
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