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11 lines
395 B
GDScript
11 lines
395 B
GDScript
extends Block
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func on_area_entered(area: Area2D) -> void:
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if area.owner is Player:
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var player: Player = area.owner
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if player.velocity.y < 0 and player.global_position.y > $Hitbox.global_position.y and abs(player.global_position.x - global_position.x) < 8:
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player_block_hit.emit(area.owner)
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player.velocity.y = 0
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player.bump_ceiling()
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$Collision.set_deferred("disabled", false)
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