Files
Super-Mario-Bros.-Remastere…/Scenes/Levels/SMB1/CoinHeavens/1.tscn

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4:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 0, 8, 8, -8, 8)
4:8/0/metadata/_better_terrain = {
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}
5:8/0 = 0
5:8/0/z_index = 1
5:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8, -8, 0)
5:8/0/metadata/_better_terrain = {
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6:8/0 = 0
6:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, 0)
6:8/0/metadata/_better_terrain = {
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}
7:8/0 = 0
7:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, 0)
7:8/0/metadata/_better_terrain = {
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}
0:8/0 = 0
0:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 8)
0:8/0/metadata/_better_terrain = {
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0:9/0/z_index = -10
0:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, -8)
0:9/0/metadata/_better_terrain = {
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1:9/0 = 0
1:9/0/z_index = -10
1:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, -8, 8)
1:9/0/metadata/_better_terrain = {
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}
2:9/0 = 0
2:9/0/z_index = -10
2:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
2:9/0/metadata/_better_terrain = {
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11: [3],
12: [3],
15: [3],
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3:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:9/0/metadata/_better_terrain = {
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7: [3],
8: [3],
11: [3],
12: [3],
15: [3],
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4:9/0 = 0
4:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, -8)
4:9/0/metadata/_better_terrain = {
&"type": 5
}
5:9/0 = 0
5:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 8, -8, 0, -8, -8)
5:9/0/metadata/_better_terrain = {
&"type": 3
}
6:9/0 = 0
6:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, 8, 0, -8, 8, -8, -8)
6:9/0/metadata/_better_terrain = {
&"type": 3
}
7:9/0 = 0
7:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, -8, -8, 0, -8, -8)
7:9/0/metadata/_better_terrain = {
&"type": 5
}
8:9/0 = 0
8:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:9/0/metadata/_better_terrain = {
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3: [3],
4: [5],
11: [3],
12: [3],
15: [3],
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9:9/0 = 0
9:9/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:9/0/metadata/_better_terrain = {
4: [5],
7: [3],
8: [3],
11: [3],
12: [3],
15: [3],
&"type": 0
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10:9/0 = 0
11:8/0 = 0
10:8/0 = 0
9:8/0 = 0
9:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:8/0/metadata/_better_terrain = {
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4: [3],
7: [3],
8: [3],
11: [3],
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12:9/0 = 0
13:9/0 = 0
13:8/0 = 0
12:8/0 = 0
12:7/0 = 0
12:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:7/0 = 0
13:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:6/0 = 0
13:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:6/0 = 0
12:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:7/0 = 0
11:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:7/0 = 0
10:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
9:7/0 = 0
9:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:7/0 = 0
8:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:6/0 = 0
9:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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9:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:5/0 = 0
8:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:3/0 = 0
8:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:2/0 = 0
8:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:1/0 = 0
8:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:0/0 = 0
8:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:0/0 = 0
9:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:1/0 = 0
9:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:2/0 = 0
9:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:3/0 = 0
9:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:3/0 = 0
10:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:4/0 = 0
10:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:5/0 = 0
10:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:6/0 = 0
10:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:2/0 = 0
10:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:1/0 = 0
10:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:0/0 = 0
11:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:1/0 = 0
11:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:2/0 = 0
11:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:3/0 = 0
11:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:4/0 = 0
11:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:6/0 = 0
11:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:5/0 = 0
11:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:1/0 = 0
12:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:2/0 = 0
12:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:3/0 = 0
12:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:4/0 = 0
12:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:4/0 = 0
13:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:5/0 = 0
13:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:3/0 = 0
13:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:2/0 = 0
13:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:1/0 = 0
13:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:0/0 = 0
13:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
10:0/0 = 0
10:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:5/0 = 0
12:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
12:0/0 = 0
12:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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8:8/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
8:8/0/metadata/_better_terrain = {
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4: [3],
7: [3],
12: [5],
15: [3],
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8:4/0 = 0
8:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
9:4/0 = 0
9:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:9/0 = 0
11:9/0/metadata/_better_terrain = {
&"type": 16
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12:10/0 = 0
12:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
13:10/0 = 0
13:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
11:10/0 = 0
11:10/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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scenes/2/scene = ExtResource("17_b744k")
scenes/3/scene = ExtResource("19_kk5p5")
scenes/4/scene = ExtResource("20_6n6tf")
scenes/5/scene = ExtResource("21_waq4r")
scenes/6/scene = ExtResource("22_0fym6")
scenes/7/scene = ExtResource("23_6rngp")
scenes/8/scene = ExtResource("24_a66h3")
scenes/9/scene = ExtResource("25_0pdy5")
scenes/10/scene = ExtResource("7_vofl2")
scenes/11/scene = ExtResource("8_0unlh")
scenes/12/scene = ExtResource("9_mykdt")
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scenes/14/scene = ExtResource("11_2jq2a")
scenes/15/scene = ExtResource("12_t3ugu")
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scenes/17/scene = ExtResource("14_7gfxv")
scenes/18/scene = ExtResource("15_5qb2c")
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_vofl2"]
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0:0/animation_speed = 8.0
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0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
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0:0/0/z_index = 50
0:0/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:0/0/metadata/_better_terrain = {
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0:0/1 = 1
0:0/1/z_index = 50
0:1/next_alternative_id = 2
0:1/0 = 0
0:1/0/z_index = 50
0:1/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:1/0/metadata/_better_terrain = {
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0:1/1 = 1
0:1/1/z_index = 50
0:2/next_alternative_id = 2
0:2/animation_speed = 8.0
0:2/animation_frame_0/duration = 1.0
0:2/animation_frame_1/duration = 1.0
0:2/animation_frame_2/duration = 1.0
0:2/animation_frame_3/duration = 1.0
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0:2/0/metadata/_better_terrain = {
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0:2/1 = 1
0:2/1/z_index = 15
0:3/next_alternative_id = 2
0:3/0 = 0
0:3/0/z_index = 15
0:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:3/0/metadata/_better_terrain = {
12: [13],
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0:3/1 = 1
0:3/1/z_index = 15
0:4/next_alternative_id = 2
0:4/animation_speed = 8.0
0:4/animation_frame_0/duration = 1.0
0:4/animation_frame_1/duration = 1.0
0:4/animation_frame_2/duration = 1.0
0:4/animation_frame_3/duration = 1.0
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0:4/0/modulate = Color(1, 1, 1, 0.99607843)
0:4/0/z_index = -100
0:4/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:4/0/metadata/_better_terrain = {
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0:4/1 = 1
0:4/1/z_index = -100
0:5/next_alternative_id = 2
0:5/0 = 0
0:5/0/modulate = Color(1, 1, 1, 0.99607843)
0:5/0/z_index = -100
0:5/0/physics_layer_1/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:5/0/metadata/_better_terrain = {
12: [15],
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0:5/1 = 1
0:5/1/z_index = -100
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0:6/animation_speed = 8.0
0:6/animation_frame_0/duration = 1.0
0:6/animation_frame_1/duration = 1.0
0:6/animation_frame_2/duration = 1.0
0:6/animation_frame_3/duration = 1.0
0:6/0 = 0
0:6/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, 0, 8, 0, 8, 8, -8, 8)
0:6/0/metadata/_better_terrain = {
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0:6/1 = 1
0:7/next_alternative_id = 2
0:7/0 = 0
0:7/0/physics_layer_3/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
0:7/0/metadata/_better_terrain = {
12: [14],
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0:7/1 = 1
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_0unlh"]
texture = ExtResource("27_nb5wf")
0:0/0 = 0
0:0/0/z_index = -10
1:0/0 = 0
1:0/0/z_index = -10
2:0/0 = 0
2:0/0/z_index = -10
3:1/0 = 0
3:1/0/z_index = -10
4:1/0 = 0
4:1/0/z_index = -10
2:1/0 = 0
2:1/0/z_index = -10
1:1/0 = 0
1:1/0/z_index = -10
0:1/0 = 0
0:1/0/z_index = -10
3:0/0 = 0
3:0/0/z_index = -10
4:0/0 = 0
4:0/0/z_index = -10
[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_mykdt"]
texture = ExtResource("28_4fx6a")
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0:0/animation_speed = 20.0
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0:0/animation_frame_1/duration = 1.0
0:0/animation_frame_2/duration = 1.0
0:0/animation_frame_3/duration = 1.0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:4/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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0:5/0/metadata/_better_terrain = {
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physics_layer_0/collision_layer = 2
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physics_layer_1/collision_mask = 0
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physics_layer_2/collision_mask = 0
physics_layer_3/collision_layer = 256
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terrain_set_0/terrain_0/name = "Ground"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
custom_data_layer_0/name = "OneWay"
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}], ["Hi", Color(0.873008, 0.56526, 0.95903, 1), 2, [], {
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}], ["LeftConveyor", Color(0.51717, 0.337706, 0.910935, 1), 0, [], {
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}], ["RightConveyor", Color(0.61981, 0.975715, 0.136069, 1), 0, [], {
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}]],
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